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 Battlekeeps - Siege War

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Lady Seshafir
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Number of posts : 111
Location : West Jordan, Utah
Toon : Seshafir (Tempest of Set), Enyla (Ranger)
Registration date : 2008-08-07

PostSubject: Battlekeeps - Siege War   Mon Sep 08, 2008 4:17 pm

This is just a brief summary. Be aware, after our Tier III City is complete we can claim OR try to capture a Battlekeep. Battlekeeps require the same amount of materials as the City and must be built in order - Tier I, Tier II, Tier III. It appears that it is a mirror of you guild city, so if you have tier I wall and all Tier III buildings your battlekeep will mirror this. *note this is a bad idea, so walls should also be Tier III.



CLAIMING A VACANT BK PLOT:

Your guild must have a tier 3 keep. Then your GM simply walks up to the unclaimed plot with the necessary T1 mats and clicks build. You now have a battlekeep.

Details: No keep plan is necessary, just the mats. Same for every structure.


UPGRADING BATTLEKEEPS

To get your battlekeep itself, and the other buildings to tier 2 and 3, you must wait a certain amount of time after claiming or capturing the keep. Currently it appears the timer is one week. When the timer is up, you are allowed to pay the necessary materials to upgrade your buildings to tier 2, and I assume eventually t3.

Details: Once again, no plans are necessary when upgrading.


SETTING A VULNERABILITY WINDOW:

Every three days your battlekeep is vulnerable. At the end of each vulnerability window, assuming you still control the keep, the guild leader may change the slot in which his keep will be vulnerable on the predetermined day. You cannot pick what day of the week, only what time your window starts.

Details: You have fifteen minutes after your window ends to pick the next time. You may change the window 6 times in this 15 minutes. (no idea why they limited it)


DECLARING AN ATTACK ON ANOTHER KEEP:

To declare an attack on another guild's keep you do not have to have a BK, but you must have a Tier III City Keep. To declare an attack you open up the pvp tab by zoning into the border kingdom, or typing something close to /setoption massive_pvp_window 1. (type up to massive, then hit tab and it will autocomplete, then type 1 and hit enter). Assuming you own a T3 keep, you then have the option to click on a keep's vulnerability window and declare an attack.

Details: It costs a guild pvp points to declare an attack. It is unknown at this time if you can trump another guild's declared attack if you have more pvp points, and it is also unknown if the first would be attacker gets their pvp points back if trumped.


FIGHTING A SIEGE BATTLE:

The winner of a siege battle is determined by a point system. The defender starts with points based on the number of buildings, including walls, in their plot. The attacker starts with zero. The attacker gets points for destroying buildings, and for killing defending players. When they destroy a building they "steal" points from the defender, kill points are not "conserved". The defender gets kill points as well. The attacker can build siege tents in predetermined plots from which he can spawn siege engines such as trebuchets and catapults. At the end of the vulnerability window the side with the most points wins.

Details: Destroying a wall segment seems to give around 70 points. Killing an enemy player gives 1 point.

Walls and buildings are difficult to destroy by hand.

To build seige engines you purchase the plans from a seige vendor, which should be located in your city keep. Then simply click on your seige tent and it constructs itself. I do not believe any architects are currently necessary for this process.

Trebuchets and catapults can be built by the attacker. The catapults, and maybe the trebs too have an aoe knockback and do damage where they land. This can knock people off of walls and towers causing them to fall to their death.

Ballista can be built by the defenders by talking to npcs on towers. Ballista have an aoe template that knocks back everyone they hit. It does no damage but is still very useful.

Walls and buildings have cool partially destroyed and destroyed models that change as they take damage.

Performance:
Since the latest patch the game seems to run pretty well with 48v48, most players still have crazy lag but at least it functions.


Bonuses for owning a BK do not yet exist.


Information pulled from AOC Forums http://forums.ageofconan.com/showthread.php?t=103553 to read thred and all other post visit site

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Netit
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PostSubject: Re: Battlekeeps - Siege War   Tue Sep 09, 2008 1:32 am

That is awesome!

Before AoC gets rolling again, we need to aim for this!
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